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Campus
Helping Students Find Their Fit During a Pandemic
Co-founded with two college friends, Campus set out to fix how students discovered clubs and community, a problem COVID made urgent overnight. I led research and design and built roughly half the frontend, eventually winning a competitive bid to run the university's official virtual club fair.
Problem Statement
Discovery Was Front-Loaded, and Students Couldn’t Catch Up
It also left no good path back in. Students who didn’t find their fit the first time, or whose plans changed later in the year, had nowhere to turn. When COVID hit, the fair was cancelled outright, and the informal, serendipitous ways students normally found community (walking back from the library, a flyer in a campus-wide group chat) had no virtual equivalent.
User Research and Analysis
Finding Your Fit Was Left to Chance
I’d lived a version of this problem myself. I met my eventual co-founder through track, and we’d both gone through that spring scramble of trying to find a new community after our first-semester groups hadn’t worked out. So going into this, I already had a strong hunch about what was broken. But a hunch isn’t research, so over about a month at the start of the school year, I ran around a dozen exploratory interviews with first-year students, five formal interviews with club leaders, and a competitive analysis against GroupMe, the university’s existing club software, and what peer schools were doing. We synthesized all of it as a team through How Might We sessions, dot-voting to prioritize which problems to actually go after.
Most students found clubs through word-of-mouth and mutual friends, not anything resembling a deliberate search. Students who made close friends in their first couple weeks had an easier time, because those friends became a pipeline of invitations and reassurance. Students who didn’t get that early win tended to stay stuck. Showing up to something alone is a much bigger ask than showing up with someone you already know.
What Leaders Saw vs. What Students Felt
Clubs Felt Less Open Than Leaders Thought
Every club leader I talked to said their club was welcoming and always looking for new members. But from the student side, that warmth often didn’t come through. Clubs didn’t feel easy to just show up to if you didn’t already know someone there.
Discovery Was Incidental, and That Didn’t Survive Going Virtual
A lot of discovery happened through a campus-wide group chat that mostly got used for free food alerts, and students would show up for the food and stumble into a club that way. Other discovery happened just walking around campus. None of that translated online.
The “Official” Solution Was Dead on Arrival
The university had paid for event-posting software, but club leaders mostly ignored it. They used it out of obligation, not because it worked, and almost no students knew it existed. GroupMe and the social tools peer schools were experimenting with weren’t solving this either: GroupMe had no real concept of a club, and what I heard from friends at other schools suggested they were running into the same gap. Whatever we built would have to succeed where all of these hadn’t, by actually getting used by both sides of the relationship, not just adopted on paper.
Design and Prototyping
Aligning Discovery to How Students Actually Behave
We didn’t land on the final design right away. We went through four real directions before settling on one, usability testing each with three to four students per round.
Event-Centric
Serendipity & Proximity
GroupMe-Style
Club-Centric (the winner)
Rollout and Adoption
Partnering for the Club Fair
For the fair itself, we built a scrolling “virtual walk” feed mixing events matching a student’s stated interests with events slightly outside them, recreating some of that in-person serendipity on purpose. Club leaders recorded short elevator-pitch videos that played in the app, and we ran a livestream co-hosted with the student engagement office, spotlighting top clubs to recreate the energy of the in-person event.
Outcomes and Impact
A Virtual Club Fair That Moved the Needle
The club fair worked. We got roughly 300 clubs onto the platform, about 80% of all clubs on campus, and saw 1,600 user signups at peak, out of an undergraduate population of about 6,000.
We missed our own window
Zoom fatigue was real
Key Takeaways
A Lesson in Validation Speed
We could have tested the actual core hypothesis, whether promoting events by timing, proximity, or interest actually drives attendance, using something as cheap as a group-chat experiment, weeks before we ever opened Figma. That would have given us real behavioral data instead of what people told us in interviews about how they’d behave, which we already knew had a gap. There’s no substitute for watching what people actually do.
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